Creating a Gem - Lumberyard User Guide

Creating a Gem

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

You can create your own gems by packaging your assets into the Lumberyard gem format. This makes your package distributable, shareable between projects, and easy for game developers to enable or disable as needed.

Creating your gem involves placing code, assets, and several other special files into the correct directory structure. This chapter describes the creating a gem procedure in detail.

To structure your assets as a gem, see the following.