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Lumberyard
User Guide (Version 1.14)

Adding IP Addresses to Allow Access to the Asset Processor and Remote Console

This feature is in preview release and is subject to change.

The Asset Processor is a networked application that Lumberyard uses to build source assets into game engine ready assets. To ensure your external device can connect to the Asset Processor, you must add the IP address of the external device (Android or iOS) to the white_list in the bootstrap.cfg file (located in the lumberyard_version\dev directory).

The Universal Remote Console is a networked application that Lumberyard uses to send commands and view output from the running game engine. To ensure remote console access to a running game instance on your external device, you must add the IP address of the computer that will run the remote console to the log_RemoteConsoleAllowedAddresses list in the appropriate configuration file (located in the lumberyard_version\dev directory):

  • Android – system_android_es3.cfg

  • iOS – system_ios_ios.cfg

You must update the configuration file to include the allowed IP addresses before you deploy your game to the external device.