Adding IP Addresses to Allow Access to the Asset Processor and Remote Console
This feature is in preview release and is subject to change. |
The Asset Processor is a networked application that Lumberyard uses to build source
assets into game engine ready assets. To ensure your external device can connect to
the Asset Processor, you must add the IP address of the external device (Android or
iOS) to the white_list in the bootstrap.cfg
file (located in the \lumberyard\dev
directory).
The Universal Remote Console is a networked application that Lumberyard uses to send
commands and view output from the running game engine. To ensure remote console access
to a running game instance on your external device, you must add the IP address of
the computer that will run the remote console to the log_RemoteConsoleAllowedAddresses list in the appropriate configuration file (located in the \lumberyard\dev
directory):
-
Android –
system_android_es3.cfg
-
iOS –
system_ios_ios.cfg
You must update the configuration file to include the allowed IP addresses before you deploy your game to the external device.