Creating a New Level - Lumberyard User Guide

Creating a New Level

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

The first step in creating a game world is to create a level.

To create a new level

  1. In Lumberyard Editor, click File, New Level or press Control + N.

  2. In the New Level window, enter a file name and select a directory location for the file. Choose OK.

  3. In the Generate Terrain Texture window, for Texture Dimensions, select texture dimensions to determine texture tile resolution. Choose OK.