Lumberyard
User Guide (Version 1.16)

Creating a New Level

The first step in creating a game world is to create a level.

To create a new level

  1. In Lumberyard Editor, click File, New.

  2. In the New Level window, enter a file name and select a directory location for the file.

  3. Select the desired Heightmap Resolution and Meters per Texel values. Click OK.

  4. In the Generate Terrain Texture window, for Texture Dimensions, select texture dimensions to determine texture tile resolution.