Creating levels and adding environment effects - Lumberyard User Guide

Creating levels and adding environment effects

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

A level, also known as world or map, represents the space or area available to the player during the course of completing a discrete game objective. Most games consist of multiple levels through which a player can advance to or move through, although usually only a single level is loaded at a time. Each level can be grouped into multiple layers, which you use to logically group types of objects.

The environment includes lighting, terrain, bodies of water, vegetation, sky, and weather effects.