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Lumberyard
User Guide (Version 1.14)

Creating Levels and Adding Environment Effects

A level, also known as world or map, represents the space or area available to the player during the course of completing a discrete game objective. Most games consist of multiple levels through which a player can advance to or move through, although usually only a single level is loaded at a time. Each level can be grouped into multiple layers, which you use to logically group types of objects.

The environment includes lighting, terrain, bodies of water, vegetation, sky, and weather effects.