Lumberyard
User Guide (Version 1.16)

Managing Level Layers

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Layers are used in a level to group similar objects like brushes and entities together.

To create a new layer

  1. In the Rollup Bar, on the Layers tab, click the New Layer icon (left-most option).

  2. Enter a name for the layer, and then enable or disable the various layer settings as needed.

  3. After you create a layer, you can manage it by right-clicking the layer name in the Rollup Bar and doing the following:

    • To delete the layer, click Delete.

    • To export the layer, click Export.

    • To reload the layer, click Reload.

    • To import a layer that has been previously exported, click Import Layers and then select the applicable layer(s).

    • To group or nest a layer under another layer, press Ctrl and the left mouse button while you drag the layer onto the layer that you want to group it under, then release.

    • To ungroup a layer, press Ctrl and the left mouse button while you drag the layer to an empty space at the bottom of the layer list, then release.

Level Layer Settings

You can modify a layer's settings in the Layer dialog box.

To change a layer's settings

  1. In the Rollup Bar, click the Layers tab.

  2. Right-click the layer and choose Settings.

  3. Modify the following settings as desired and then click OK:

    Visible

    When enabled, the layer is visible.

    Frozen

    When enabled, object interaction on a layer is disabled (frozen)

    Export Layer Pak

    TBD

    Load By Default

    When enabled, loads the layer when the level is loaded. Enable this when layer streaming is enabled and layer objects are visible in the level. When disabled, the layer is not loaded initially when the level is loaded. To enable layer streaming, see Streaming and Switching Layers.

    Export to *.lyr

    When enabled, layer is saved in the .lyr file format on disk when you save the level. When disabled, the layer is stored as an external layer and is underlined to indicate such.

    Use In Game

    When enabled, the layer is exported to the game when the level is exported to Lumberyard (click File, Export to Engine).

    Enable Physics

    When enabled, objects on the layer respond to physics.

    Export to All Platforms

    Exports layer to all supported game platforms.

    Export to Specific Platform(s)

    Exports layer to selected game platform(s) only.

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