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Lumberyard
User Guide (Version 1.14)

Working with Layers

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

You use level layers to organize objects and content, as well as for streaming. Any object placed on a layer can be hidden or unhidden using layers or Flow Graph. Doing so keeps performance high and memory consumption low.

You can also divide layers into sub-layers and into action bubbles, which represent the logical steps the player progresses through on the level.

Layers are stored as .LYR files on disk.

Note

You can place or assign objects to layers, as described in Assigning Objects to Layers. Entities, however, cannot be placed in layers. Even if it appears to work initially, all entities will be reverted to the base layer upon exiting the level file.