Lumberyard
User Guide (Version 1.16)

Projects Commands

Use the following commands to create and modify game projects.

list

Lists all projects in the current engine directory.

lmbr projects list
create

Creates a new project using EmptyTemplate, which is located at dev\ProjectTemplates\EmptyTemplate, as a template.

lmbr projects create project_name
get-active

Displays the name of the active project.

lmbr projects get-active
set-active

Sets the active project for building and executing Lumberyard. This command modifies _WAF_\user_settings.options and bootstrap.cfg to reference the specified project.

lmbr projects set-active project_name
populate-appdescriptors

Populates the appdescriptors files from the gems list. If you use the Project Configurator to change gems, Lumberyard automatically updates the application descriptor files. If you manually edit a gems.json file, run this command to update these two application descriptor files in a project's asset directory:

  • dev/project_asset_directory/Config/Game.xml

  • dev/project_asset_directory/Config/Editor.xml

lmbr projects populate-appdescriptors