User Guide (Version 1.13)

Writing Lua Scripts for the Component Entity System

You can use Lua in Lumberyard to facilitate quick iteration of your game project. Lua is a powerful, fast, lightweight, embeddable scripting language. When you construct new gameplay and game systems, you can run your changes immediately, without compiling your source code.

Learning Lua

For learning the Lua language itself, the website is a good place to start.

Learning Lua in Lumberyard

After you read through this tutorial on writing Lua scripts for the component entity system, learn more about using Lua in Lumberyard by consulting the following resources.


Starting with Lumberyard 1.8, Lua scripts use the new behavior context that replaces the legacy script context. Scripts that were written before the integration of the behavior context no longer work in Lumberyard versions 1.8 and later. For information on updating code from legacy script context to the new behavior context, see the migration notes for Lumberyard 1.8. For information on the behavior context, see Behavior Context.