Lumberyard
User Guide (Version 1.15)

Lumberyard Editor Interface

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Lumberyard Editor has the following panels and toolbars in the default layout:


            Use the Lumberyard Editor interface to learn about the different panels and tools in
                the default layout.
  1. Entity Outliner – The Entity Outliner lists the component entities that are included in the current level. For more information, see Entity Outliner.

  2. Asset Browser – The Asset Browser displays your assets in a tree view that mirrors your assets directory. For more information, see Asset Browser.

  3. Perspective – The 3D viewport window displays the game environment and allows you to view, create, and interact with assets. For more information, see Using the Viewport.

  4. Entity Inspector – The right pane defaults to the Entity Inspector view, which allows you to add component and entities and modify their settings and properties. For more information, see Entity Inspector.

  5. Top Toolbar – The top toolbar provides quick access to the most commonly used functions and features. You can customize the toolbar. For more information, see Using the Top Toolbar.

  6. Console – The console window allows you to enter commands to change settings for your game or execute functionality, such as connecting to a server or banning a player. The console window also displays warnings and errors for your game level, such as missing textures and models. You can access the console while in-game by pressing the tilde (~) key. For more information, see Using the Console Window.

  7. Bottom Toolbar – Use the Go to position button in the bottom toolbar to navigate to a precise X, Y, and Z location in the viewport. To transport to a point above the terrain, you can change the X, Y, and Z values to 1024, 1024, and 34, respectively. For more information, see Using the Bottom Toolbar.