Lumberyard Editor Interface
Lumberyard Editor has the following panels and toolbars in the default layout:

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Entity Outliner – The Entity Outliner lists the component entities that are included in the current level. For more information, see Entity Outliner.
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Asset Browser – The Asset Browser displays your assets in a tree view that mirrors your assets directory. For more information, see Asset Browser.
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Perspective – The 3D viewport window displays the game environment and allows you to view, create, and interact with assets. For more information, see Using the Viewport.
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Entity Inspector – The right pane defaults to the Entity Inspector view, which allows you to add component and entities and modify their settings and properties. For more information, see Entity Inspector.
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Top Toolbar – The top toolbar provides quick access to the most commonly used functions and features. You can customize the toolbar. For more information, see Using the Top Toolbar.
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Console – The console window allows you to enter commands to change settings for your game or execute functionality, such as connecting to a server or banning a player. The console window also displays warnings and errors for your game level, such as missing textures and models. You can access the console while in-game by pressing the tilde (~) key. For more information, see Using the Console Window.
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Bottom Toolbar – Use the Go to position button in the bottom toolbar to navigate to a precise X, Y, and Z location in the viewport. To transport to a point above the terrain, you can change the X, Y, and Z values to 1024, 1024, and 34, respectively. For more information, see Using the Bottom Toolbar.