User Guide (Version 1.13)

Using Lumberyard Editor

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Lumberyard Editor is the primary workspace editor for Lumberyard. The editor provides you with access to the full suite of tools to design, modify, and deploy your game. You can also play the game to test your changes..

To access Lumberyard Editor

  • After installation, launch Lumberyard Editor using your preferred method:

    • From the Desktop, choose the Lumberyard Editor icon.

    • From the file system when developing with Visual Studio 2015, navigate to the lumberyard_version\dev\Bin64vc140 directory and choose Editor.exe. (Windows Explorer)

    • From the file system when developing with Visual Studio 2013, navigate to the lumberyard_version\dev\Bin64vc120 directory and choose Editor.exe. (Windows Explorer)

    After the first launch and each time you change projects, the Asset Processor runs in the background. You see messages appear with status information before the editor opens. For more information about the Asset Processor, see the Using Asset Processor.


If you receive errors from the AssetProcessor.exe or AssetProcessor_temp.exe , check for quarantined file in your antivirus software. You can grant exceptions for the affected files.

Lumberyard Editor offers its game development tools through a menu system, toolbars, panels, and a game level viewport. By default, Lumberyard Editor opens the following windows and panels:

  • Menus and toolbars

  • Entity Outliner

  • Perspective

  • Entity Inspector with the Rollup Bar, a legacy tool, available as a tab in the same panel.

  • Asset Browser

  • Console

            Use Lumberyard Editor to view the default menu, viewport, and toolbars.