Using the Rollup Bar - Lumberyard User Guide

Using the Rollup Bar

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Lumberyard Legacy Reference.

The Rollup Bar is on a tab in the right pane of Lumberyard Editor and provides access to display options, profile tools, layer controls, objects, terrain tools, and modeling tools. The Rollup Bar includes the following tabs: Objects, Terrain, Modeling, Render/Debug, and Layers.

Objects Tab

The Objects tab includes the majority of objects and entities, and the interfaces to various local object and brush databases. This tab includes the following buttons: AI, Archetype Entity, Area, Audio, Brush, Custom, Designer, Entity, Geom Entity, Misc, Particle Entity, and Prefab.

Terrain Tab

The Terrain tab includes tools to modify terrain and vegetation. This tab includes the following buttons: Modify, Holes, Vegetation, Environment, Layer Painter, Move Area, and Mini Map.

Modeling Tab

The Modeling tab includes tools to modify display options and parameters for the selection. This tab includes the following sections: Selection Type, Selection, Display Selection.

Render/Debug Tab

The Render/Debug tab includes rendering, display, and debug options. With the exception of Hide Helpers, Virtual Memory Info, and Renderer Resources Stats, you can also use a console variable to access these options from the console window.

This tab includes the following sections and subpanels: Hide by Category, Render Settings, and Stereo Settings.


You must enable (or disable) the Shadow Maps setting before you can enable (or disable) the Global Illumination setting. These two settings work together.

Layers Tab

The Layers tab includes the tools to create and manage level layers. This tab includes the following buttons: New, Delete, Rename, Export, Import, Save External Layers, and Freeze.