Running Lumberyard Setup Assistant - Lumberyard User Guide

Running Lumberyard Setup Assistant

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

To learn about configuring Lumberyard Setup Assistant, watch the following video tutorial.


Before you run Lumberyard Setup Assistant, verify the following:

  • 3rdParty.txt file appears in the lumberyard_version\3rdParty directory

  • engineroot.txt appears in the lumberyard_version\dev directory

Lumberyard Setup Assistant requires these files to properly detect third-party software and SDKs.

To use Lumberyard Setup Assistant

  1. Open Lumberyard Setup Assistant with your preferred method:

    • From the desktop, double-click the Setup Assistant icon

    • Navigate to the lumberyard_version\dev\Tools\LmbrSetup\Win directory and double-click SetupAssistant.exe

  2. In the Full Install box, choose Start a Full Installation.

  3. Verify that the engine root path is correct.

  4. On the Get started page, select what you want to do:

    • Create, Modify and Build projects – Select this option if you intend to create and build new projects with Lumberyard on the Windows platform, or make changes to the engine, asset pipeline, or other tools.

    • Compile for Android devices

    • Setup for Linux Dedicated Server

    You can also create, enable, and disable these capabilities from the command line. For more information, see Using Lumberyard Setup Assistant Batch and Lmbr.exe.

  5. Select Visual Studio 2017 or Visual Studio 2019.


    We recommend that you select only one version of Visual Studio - the one that you will use to compile your projects. If both are enabled, you will be asked which compiler to use when you rebuild your project in Project Configurator.

                    Use Lumberyard Setup Assistant to configure Lumberyard, and install software and

    Selecting a version of Visual Studio here will enable it as a build platform and enable a Visual Studio solution to be generated for that version. For more information about build settings specific to Visual Studio, see Waf User Options and Settings.


    For more information about installing and configuring Visual Studio for Lumberyard, see Developer tools.

  6. Click Next.

  7. Follow the instructions on each page.

  8. When you have completed installing software and SDKs, the Summary page displays information about your Lumberyard environment. From the Summary page, you can launch the Lumberyard Editor by choosing Launch Editor. If you'd like to choose an existing project or create a new project, choose Configure project to launch Project Configurator. For more information about configuring your project, see Creating Lumberyard projects.