Lumberyard Redistributables
For purposes of the Lumberyard Service Terms
Restrictions on use and distribution of the Lumberyard materials, including in source
code form, are specified in the Service Terms
Lumberyard
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\3rdParty\GameLift
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\dev\_WAF_
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\dev\Bin64
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\dev\CloudGemSamples
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\dev\Code\CloudGemSamples
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\dev\Code\CryEngine
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\dev\Code\Framework
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\dev\Code\Launcher
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\dev\Code\MultiplayerProject
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\dev\Code\SamplesProject
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\dev\Code\Sandbox
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\dev\Code\Tools
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\dev\Code\Tools\AssetTagging
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\dev\Code\Tools\ClangReflect
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\dev\Code\Tools\CryCommonTools
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\dev\Code\Tools\CryD3DCompilerStub
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\dev\Code\Tools\CrySCompilerServer
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\dev\Code\Tools\CryXML
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\dev\Code\Tools\DBAPI
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\dev\Code\Tools\GemRegistry
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\dev\Code\Tools\HLSLCrossCompiler
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\dev\Code\Tools\LUARemoteDebugger
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\dev\Code\Tools\PRT
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\dev\Code\Tools\RC
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\dev\Code\Tools\ShaderCacheGen
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\dev\Code\Tools\SphericalHarmonics
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\dev\Code\Tools\AssetProcessor
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\dev\Editor
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\dev\Engine
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\dev\FeatureTests
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\dev\Gems
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\dev\MultiplayerProject
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\dev\ProjectTemplates
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\dev\SamplesProject
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\dev\Tools\Build\waf-1.7.13
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\dev\Tools\lmbr_aws\AWSResourceManager\default-project-content
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\dev\AssetProcessorPlatformConfig.ini
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\dev\bootstrap.cfg
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\dev\editor.cfg
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\dev\engineroot.txt
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\dev\lmbr_aws.cmd
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\dev\lmbr_waf.bat
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\dev\lmbr_waf.exe
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\dev\SetupAssistantConfig.json
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\dev\system_BuildShaderPak_DX11.cfg
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\dev\system_BuildShaderPak_GL4.cfg
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\dev\system_windows_pc.cfg
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\dev\waf_branch_spec.py
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\dev\wscript
Asset Collection – Woodland
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All directories
Asset Collection – Beach City
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All directories
Legacy Sample (GameSDK)
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All directories
Starter Game
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All directories