Lumberyard Redistributables
For purposes of the Lumberyard Service Terms, the Lumberyard materials in the directories listed below are designated as "Lumberyard Redistributables." Unless subdirectories of a directory are specified, all files in the directory listed are deemed Lumberyard Redistributables.
Note
Restrictions on use and distribution of the Lumberyard materials, including in source code form, are specified in the Service Terms.
Lumberyard
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\3rdParty\GameLift
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\dev\_WAF_
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\dev\Bin64
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\dev\CloudGemSamples
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\dev\Code\CloudGemSamples
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\dev\Code\CryEngine
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\dev\Code\Framework
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\dev\Code\Launcher
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\dev\Code\MultiplayerProject
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\dev\Code\SamplesProject
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\dev\Code\Sandbox
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\dev\Code\Tools
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\dev\Code\Tools\AssetTagging
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\dev\Code\Tools\ClangReflect
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\dev\Code\Tools\CryCommonTools
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\dev\Code\Tools\CryD3DCompilerStub
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\dev\Code\Tools\CrySCompilerServer
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\dev\Code\Tools\CryXML
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\dev\Code\Tools\DBAPI
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\dev\Code\Tools\GemRegistry
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\dev\Code\Tools\HLSLCrossCompiler
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\dev\Code\Tools\LUARemoteDebugger
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\dev\Code\Tools\PRT
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\dev\Code\Tools\RC
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\dev\Code\Tools\ShaderCacheGen
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\dev\Code\Tools\SphericalHarmonics
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\dev\Code\Tools\AssetProcessor
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\dev\Editor
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\dev\Engine
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\dev\FeatureTests
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\dev\Gems
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\dev\MultiplayerProject
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\dev\ProjectTemplates
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\dev\SamplesProject
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\dev\Tools\Build\waf-1.7.13
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\dev\Tools\lmbr_aws\AWSResourceManager\default-project-content
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\dev\AssetProcessorPlatformConfig.ini
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\dev\bootstrap.cfg
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\dev\editor.cfg
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\dev\engineroot.txt
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\dev\lmbr_aws.cmd
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\dev\lmbr_waf.bat
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\dev\lmbr_waf.exe
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\dev\SetupAssistantConfig.json
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\dev\system_BuildShaderPak_DX11.cfg
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\dev\system_BuildShaderPak_GL4.cfg
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\dev\system_windows_pc.cfg
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\dev\waf_branch_spec.py
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\dev\wscript
Asset Collection – Woodland
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All directories
Asset Collection – Beach City
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All directories
Legacy Sample (GameSDK)
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All directories
Starter Game
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All directories