Lumberyard Redistributables - Lumberyard User Guide

Lumberyard Redistributables

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

For purposes of the Lumberyard Service Terms, the Lumberyard materials in the directories listed below are designated as "Lumberyard Redistributables." Unless subdirectories of a directory are specified, all files in the directory listed are deemed Lumberyard Redistributables.

Note

Restrictions on use and distribution of the Lumberyard materials, including in source code form, are specified in the Service Terms.

Lumberyard

  • \3rdParty\GameLift

  • \dev\_WAF_

  • \dev\Bin64

  • \dev\CloudGemSamples

  • \dev\Code\CloudGemSamples

  • \dev\Code\CryEngine

  • \dev\Code\Framework

  • \dev\Code\Launcher

  • \dev\Code\MultiplayerProject

  • \dev\Code\SamplesProject

  • \dev\Code\Sandbox

  • \dev\Code\Tools

  • \dev\Code\Tools\AssetTagging

  • \dev\Code\Tools\ClangReflect

  • \dev\Code\Tools\CryCommonTools

  • \dev\Code\Tools\CryD3DCompilerStub

  • \dev\Code\Tools\CrySCompilerServer

  • \dev\Code\Tools\CryXML

  • \dev\Code\Tools\DBAPI

  • \dev\Code\Tools\GemRegistry

  • \dev\Code\Tools\HLSLCrossCompiler

  • \dev\Code\Tools\LUARemoteDebugger

  • \dev\Code\Tools\PRT

  • \dev\Code\Tools\RC

  • \dev\Code\Tools\ShaderCacheGen

  • \dev\Code\Tools\SphericalHarmonics

  • \dev\Code\Tools\AssetProcessor

  • \dev\Editor

  • \dev\Engine

  • \dev\FeatureTests

  • \dev\Gems

  • \dev\MultiplayerProject

  • \dev\ProjectTemplates

  • \dev\SamplesProject

  • \dev\Tools\Build\waf-1.7.13

  • \dev\Tools\lmbr_aws\AWSResourceManager\default-project-content

  • \dev\AssetProcessorPlatformConfig.ini

  • \dev\bootstrap.cfg

  • \dev\editor.cfg

  • \dev\engineroot.txt

  • \dev\lmbr_aws.cmd

  • \dev\lmbr_waf.bat

  • \dev\lmbr_waf.exe

  • \dev\SetupAssistantConfig.json

  • \dev\system_BuildShaderPak_DX11.cfg

  • \dev\system_BuildShaderPak_GL4.cfg

  • \dev\system_windows_pc.cfg

  • \dev\waf_branch_spec.py

  • \dev\wscript

Asset Collection – Woodland

  • All directories

Asset Collection – Beach City

  • All directories

Legacy Sample (GameSDK)

  • All directories

Starter Game

  • All directories