Lumberyard Editors and Tools - Lumberyard User Guide

Lumberyard Editors and Tools

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Lumberyard Legacy Reference.
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Lumberyard provides the following suite of applications, editors, and tools for game development.

Animation Editor

Manages character animations, attachments, and physics simulations along with blendspace and animation layering.

Asset Browser

Displays all game assets available for use.

Asset Processor

Runs in the background when you launch Lumberyard Editor, monitoring input directories for changes in source files and automatically generating platform-specific game assets as they change.

Audio Controls Editor

Manages audio translation layer (ATL) controls and events for the audio system.

Animation Editor (Legacy)

Manages character animations, attachments, and physics simulations along with blendspace and animation layering.


Runs editor commands and lists available console variables.

Database View

Displays various object libraries such as entities, particles, and prefabs.

Entity Inspector

Displays the ID and name for component entity system objects.

Entity Outliner

Displays all component entities used for a level.

FBX Settings

Imports single static meshes and materials from FBX.


Organizes level data into discrete files.

Lens Flare Editor

Creates and manages camera lens flare effects.

Sun Trajectory Tool

Creates and manages dynamic sky lighting effects.

LOD Generator

Generates geometry and material level of detail (LOD).

Lumberyard Editor

Acts as the main workspace editor and game viewport; loads the Rollup Bar and console by default.

Lumberyard Setup Assistant

Ensures that you have the necessary runtime software and SDKs installed to successfully run Lumberyard.

Material Editor

Applies final material setup, texture mapping, and shader parameters.

Measurement System Tool

Measures the length of segmented objects like roads, rivers, and paths.

Missing Asset Resolver

Searches for assets that have moved and references their new locations (legacy).

Gems System

Provides a library of prebuilt features that you can use to quickly start new projects or prototype ideas.

Particle Editor

Creates and simulates explosions, fire, sparks, and other visual effects.

Project Configurator

Standalone application used to tell the Waf build system which Gems to include in the game build.

Resource Compiler

Compresses and processes source game asset files and creates package files.

Script Canvas

Create game logic and behaviors with Lumberyard's new visual scripting environment.

Script Terminal

Runs various scripts in a terminal window.

Smart Objects Editor

Creates and manages smart objects, which can interact with other objects according to complex rules.

Substance Editor

Imports substance .sbsar files, edits material properties, and exports them as textures.

Terrain Editor

Generates terrain and sculpts terrain elements in your level.

Terrain Texture Layers

Creates and paints terrain texture layers in your level.

Time of Day Editor

Creates and manages day–night cycles and other dynamic sky effects.

Track View Editor

Creates and manages cinematic scenes and sequences; consists of the Track View and Curves Editor.

UI Editor

Creates, manages, and simulates user interface elements for your game, such as menus and heads-up displays (HUD).

Universal Remote Console

Used to connect to a remote instance of Lumberyard running on mobile devices.