Applying Silhouette Parallax Occlusion Mapping (SPOM)
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE |
To apply SPOM, complete the following procedure.
To apply Silhouette Parallax Occlusion Mapping
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In Lumberyard Editor, click Tools, Material Editor.
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In the left tree, select the desired asset.
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In the right pane, under Shader Generation Params, select Parallax occlusion mapping with silhouette.
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Under Shader Params, adjust the values of the following parameters.
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Height bias – Moves the plane where the displacement is applied. This reduces gaps in meshes, and prevents objects from displacing other objects that are placed above them.
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Self shadow strength – Changes the strength of self-shadowing. A larger value imparts more shadowing
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Silhouette POM Displacement – Sets the SPOM depth. A larger value adds more depth.
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Under Texture Maps, enter the paths to the various textures.