User Guide (Version 1.21)

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Selecting Material Surface Type

The surface of a material determines the physical effects and how the material reacts to other materials and its environment. For example, a metal surface is hard, doesn’t shatter, reacts to bullets by generating spark particles, and has a unique sound when struck. Contrast this with a grass surface, which is soft, responds to wind, generates grass strands and dirt particles when hit, and sounds different than metal.

To select a material surface type

  1. In Lumberyard Editor, click Tools, Material Editor.

  2. In the left pane, click to select the desired asset.

  3. Under Material Settings, make a selection for Surface Type.