Developing for Android and iOS with Lumberyard - Lumberyard User Guide

Developing for Android and iOS with Lumberyard

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

Amazon Lumberyard comes with support for building and deploying your game to Android and iOS devices. In this section of the guide, you'll learn how to get your projects up and running on mobile, what are some of the important design considerations for these platforms, and which unique workflows are required. You'll also learn how to use the Virtual File System (VFS) server to serve assets on-demand to your game that's running on a physical device, and how to get started using Device Farm for large-scale testing of your mobile project.

Take a deep dive into the Android and iOS documentation to learn about the requirements and configuration to get started with these platforms. When you're up and running, look through the rest of the topics in this section to finish generic setup and take the next steps to make your Lumberyard project a great experience on mobile.