Using Lumberyard Networking - Lumberyard User Guide

Using Lumberyard Networking

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

Lumberyard's GridMate networking system is designed for efficient bandwidth usage and low-latency communications. You can synchronize objects over the network with GridMate's replica framework. GridMate's session management integrates with major online console services and lets you handle peer-to-peer and client-server topologies with host migration. GridMate also supports in-game achievements, leaderboards, and cloud-based saved games through third-party social services such as Steam. For an example of how to set up a multiplayer project, see Multiplayer Sample.

This section discusses the various components of, and setup requirements for, your Amazon Lumberyard game networking environment. For information about a diagnostic tool for networking, see Profiler.