NVIDIA Blast visual debugger - Lumberyard User Guide

NVIDIA Blast visual debugger

This feature is an experimental release and is subject to change.
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

To use the visual debugger for NVIDIA Blast, enable the BLAST_DEBUG console variable.

To enable the variable

  1. In the editor console, enter BLAST_DEBUG 1.

  2. Click in Perspective to make the viewport active.

  3. Press the F3 key to set the view to wireframe.

  4. Press Control + P to run the simulation and view the debugger.

  5. Press Control + P to exit the simulation.

In the below example, as the rabbit drops, the bonds between the fractured chunks are shown as green lines. On impact, the bonds change to orange as they weaken and red when they break.

            Debug visualization for NVIDIA Blast.