Creating Custom Attribute Panels - Lumberyard User Guide

Creating Custom Attribute Panels

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Create a custom particle attribute panel so you can quickly access the parameters that you frequently use. You can drag parameters from an existing standard panel to copy the parameters into the custom panel. Or you can drag parameters from a custom panel to move the parameters to the new custom panel. If you want to simultaneously add multiple parameters, press Ctrl while selecting the parameters.

When you move a panel to a new location, an indicator appears so you can preview a valid drop location. If you do not see an indicator, the parameter is inserted at the end of the panel. The following example shows a custom panel with drop indicators.

To create a custom attribute panel

  1. In Lumberyard Editor, choose Tools, Particle Editor.

  2. In the Particle Editor, click the menu in the Attributes title bar.

  3. Do one of the following:

    • Choose Custom attributes, New attribute.

    • Choose Custom attributes, Import attribute.

  4. Name your custom attribute or browse to the attribute that you want to import.

  5. Once created, you can right-click the attribute title bar to rename, empty, or export custom attribute panels.

Custom Attributes Panel Menu Options

Use the following menu options to modify your custom attribute panel.

Option Description
New attribute Adds an empty, custom panel to the Attributes panel.
Import attribute Loads an existing custom attribute panel. The panel is also added to the panel preset list.
Panel preset list Lists the custom panel presets.
Reset list Resets the preset list.
Rename Renames the custom panel.
Remove all Removes all attributes in the panel.
Export Exports the selected custom panel as a .custom_attribute file. The panel is also added to the panel preset list.
Close Closes the custom panel.