User Guide (Version 1.21)

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Adding Particle Effects

Lumberyard includes an advanced particle effects system that you can use to simulate explosions, fire, smoke, sparks, water spray, fog, snow, rain, and other effects. Use the Particle Editor to create and manage particle effects in your game. You can place particle emitters in your level, link them to an object, set up a material to define a custom effect, and control these effects from the Flow Graph and the Track View editors.

Lumberyard uses two shaders for rendering particles:

  • Particles Shader – Render particle effects that are affected by light. These effects can cast shadows and cause reflections.

  • ParticleImposter Shader – Render mesh particle effects that are not affected by light. These effects do not cast shadows or cause reflections.