Adding particle effects - Lumberyard User Guide

Adding particle effects

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

Lumberyard includes an advanced particle effects system that you can use to simulate explosions, fire, smoke, sparks, water spray, fog, snow, rain, and other effects. Use the Particle Editor to create and manage particle effects in your game. You can place particle emitters in your level, link them to an object, set up a material to define a custom effect, and control these effects from Script Canvas and the Track View.

Lumberyard uses two shaders for rendering particles:

  • Particles Shader – Render particle effects that are affected by light. These effects can cast shadows and cause reflections.

  • ParticleImposter Shader – Render mesh particle effects that are not affected by light. These effects do not cast shadows or cause reflections.