Configuring the PhysX System - Lumberyard User Guide

Configuring the PhysX System

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

The PhysX gem can be configured for each project for your game. Your settings are saved in your project's lumberyard_version\dev\project_name\default.physxconfiguration file. If you use a version control system, include this file.

To configure PhysX settings, use the PhysX Configuration tool.

To open the PhysX Configuration tool

  • In Lumberyard Editor, choose Tools, PhysX Configuration.