Lumberyard
User Guide (Version 1.15)

Render Synchronous

Regenerates the texture maps for all procedural materials that have pending parameter changes. This update is done synchronously, so that the textures are updated by the time the node completes. In general, use this node in cases where the frame rate isn't a concern and you want to avoid the complexity of the Render Asynchronous node.

Note

If the Set Input <Type> nodes don't modify a procedural material, which means the procedural material doesn't have pending parameter changes, the Render Synchronous node ignores the material.

Contents


                RenderSynchronousNode generates the texture map for all materials with
                    parameter changes.

Inputs

Pin Type Description
In Event Triggers the node.

Outputs

Pin Type Description
Out Event Sends when the node is finished.

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