Lumberyard
User Guide (Version 1.16)

Working with Rendering Cameras

You can use rendering cameras to define custom views within your level. You can trigger them using the Track View editor or the Image:EffectDepthOfField flow graph node. Rendering cameras are used frequently for animated sequences.

For more information about how to add and use rendering cameras, see Camera Entity.

Depth of Field

Lumberyard uses an efficient gather-based depth of field (DOF) implementation. Depth of field is used to enhance the realism of a scene by simulating the way a real-world camera works. Use a broad depth of field to focus on all or nearly all of a scene. Use a narrow depth of field to focus on objects that are within a certain distance from the camera.


                    Depth of Field

You can enable depth of field by using the r_depthOfFieldMode console variable. To control depth of field use the Track View editor or the Image:EffectDepthOfField flow graph node.

Motion Blur

Lumberyard uses a sample-weighted motion blur implementation whose settings mirror real-world camera shutter speed settings.

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