Lumberyard
User Guide (Version 1.16)

Console Variables for Fog

The following console variables can be used to control fog. For more information, see .

Console Variable Description
e_Fog

Toggles fog on and off.

e_FogVolumes

Enables local height/distance based fog volumes.

e_FogVolumesTiledInjection

Enables tiled fog volume density injection.

r_FogDepthTest

Enables per-pixel culling for deferred fog pass. Fog computations for all pixels closer than a given depth value will be skipped.

0 = culling disabled.

> 0 = fixed linear world space culling depth

< 0 = optimal culling depth will be computed automatically based on camera direction and fog settings.

r_FogShadows

Enabled deferred volumetric fog shadows.

0 = No shadows

1 = Standard resolution

2 = Reduced resolution.

r_FogShadowsMode

Raycasting mode for shadowed fog.

0 = Brute force shadow map sampling

1 = Optimized shadow map sampling

r_FogShadowsWater

Enables volumetric fog shadows over water volumes.