Lumberyard
User Guide (Version 1.15)

Adding Lighting and Shadows

Lumberyard uses physically-based lighting and shading models to implement global illumination and lighting.

For information about the Light entity and the Environment Probe entity used in environment lighting, see Light Entities.

For information about using the Time of Day Editor to simulate the changing lighting effects caused by the sun moving across the sky, see Creating Time of Day Sky Effects.