Graphics and Rendering in Lumberyard - Lumberyard User Guide

Graphics and Rendering in Lumberyard

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Working with graphics and rendering in Lumberyard

Learn about how to work with the graphics and rendering features of Amazon Lumberyard. This documentation covers working with shaders, materials, lighting and shadows, and post-processing effects in your Lumberyard game.

In this section:
Topic area Description
Shaders and materials Learn how to use shaders and materials to create realistic looking entities and scenes, and how to customize the look-and-feel of the graphics in your Lumberyard game.
Lighting and shadows Learn how to add lighting and shadowing effects to your Lumberyard game.
Screen and post-processing effects Learn how to add camera- and fog-based effects to your Lumberyard game, as well as anti-aliasing for improved visual output quality.