Resetting the Transform - Lumberyard User Guide

Resetting the Transform

You can reset the transform for an entity, so that you return the entity to its previous location.

To reset the transform

  • In the viewport, select an entity or group of entities and press R.

    Note that the effect of the reset depends on the current manipulator mode. For example, if you are in the translation mode, the translation is reset for the selected entity or entities.

    The reset operation can be modified using the Shift, Alt, or Ctrl keys to perform different kinds of resets. Each of the reset operations can also be found in the Edit menu. See the following table for a description of each option.

    Reset Type Shortcut Description

    Reset Entity Transform

    R

    Resets the transform to parent space.

    Reset World Transform

    Shift + R

    Resets the transform to world space. This shortcut ignores hierarchy depth.

    Note

    This has no effect in the translation or scale mode.

    Reset Local Transform

    Alt + R

    Resets the transform to local space.

    Note

    This has no effect in the translation mode.

    Reset Manipulator

    Ctrl + R

    Resets the manipulator back to default parent space.

    Note

    This shortcut doesn't reset the manipulator scale.

    Example

    In the following example, you can reset the transform as the entity transforms are changing and return them to their original transform.

    
                            Modify entities and reset their transform in Lumberyard.