Starter Game Sample - Lumberyard User Guide

Starter Game Sample

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog, O3DE Discord, or O3DE GitHub to learn more. The Lumberyard forums have been deprecated. You may view past forum discussions in the archive.

You can use the Starter Game sample to see how Lumberyard systems work together to make a game. Starter Game is a small, third-person game that is built with the Lumberyard component entity system. In addition to component entities, Starter Game demonstrates bipedal locomotion, the Dynamic Vegetation system, the Script Canvas visual scripting system, use of PhysX as the physics system, and more. In this sample, you play as Valena, a human who has crashed on a distant planet. Valena can explore the world and must defend herself against enemy robots that occupy the planet.

            Starter Game sample for Lumberyard.

Starter Game is included in the Lumberyard installation package. It runs on PC and supported consoles, but is not supported for MacOS and mobile devices.

All reusable assets and scripts have been placed into the following Asset Gems, so you can easily add them to your own projects. You'll find these under dev\Gems\StarterGame:

  • Starter Game Audio

  • Starter Game Characters (includes animations)

  • Starter Game Environment

  • Starter Game User Interface

  • Starter Game Weapons

To run the Starter Game sample

  1. Set Starter Game as the default project:

    1. Double-click the Project Configurator desktop icon.

    2. In the Project Configurator, select Starter Game.

    3. Choose Set as default and close the Project Configurator.

  2. Run Lumberyard Editor.

  3. In the Welcome to Lumberyard Editor dialog box, choose Open level.

  4. In the Open a Level dialog box, open the Game folder, select the SinglePlayer level, and choose Open.

  5. To start the game, press Ctrl+G.

  6. Use the following keyboard keys and mouse controls:

    Input Function
    W, A, S, D Move Valena either parallel or orthogonal to camera.
    Shift Hold this key to walk instead of run.
    Spacebar Jump.
    Mouse Orbit camera.
    Primary mouse button Fire weapon.
    Secondary mouse button Aim weapon.
    Esc Exit the game.

    If you're running Starter Game in the editor and Valena dies, press Esc to exit the game.


    To toggle debugging information on and off in the viewport when you're in gameplay mode, press the tilde (~) key. For more information, see Using Console Debug Views.