Script Canvas Editor Interface - Lumberyard User Guide

Script Canvas Editor Interface

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

You can open the Script Canvas editor from Lumberyard Editor.

To open the Script Canvas editor

  1. In Lumberyard Editor, choose Tools, Script Canvas.

  2. Choose File, New Script or drag a node from the Node Palette and drop it on the canvas.

            Use the Script Canvas editor in Lumberyard to create
                connections for nodes.

In the Script Canvas editor, you can do the following:

  1. Use the menu bar to do the following:

    • Create, save, and open your scripts.

    • Cut, copy, or undo actions.

    • Change the Script Canvas editor view.

  2. Use the tabs to switch between scripts.

  3. In the Node Palette, you can search for nodes.

  4. You can drag a node from the Node Palette to the canvas or right-click the canvas for the menu to appear.

  5. On a node, you can specify values for the parameters.

  6. Drag to connect the input pin of a node to an output pin of another node. This line creates a connection between the nodes.

  7. The Variable Manager shows the variables that are used in the script. You can add or delete variables and set their default values. To create Get, Set, or OnValueChanged nodes, you can drag a variable from the Variable Manager onto the script.

  8. In the Node Inspector, you can view and modify the properties for a selected node.

Additional Tools

Script Canvas editor has the following additional menus and tools.


View and modify your saved bookmarks. You can use bookmarks to save locations on your script and then use keyboard shortcuts to move to that location. For more information, see Adding Bookmarks for Script Canvas.


You can create floating blocks of text on the Script Canvas editor canvas. For more information, see Commenting Nodes.