Material Nodes - Lumberyard User Guide

Material Nodes

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

You can use the Script Canvas editor to interact with materials in two ways. The following section describes how to access and manipulate materials directly, which affects all entities to which the material is applied. For example, you can load materials, get and set parameters, and apply the material to entities. Changes made to a material affect all entities that use that material.

You can also use the Script Canvas editor to manipulate materials on a single entity. For more information, see Material Owner Nodes.