Lumberyard
User Guide (Version 1.21)

The AWS Documentation website is getting a new look!
Try it now and let us know what you think. Switch to the new look >>

You can return to the original look by selecting English in the language selector above.

Post Effects Nodes

You can configure the following post effect nodes in the Script Canvas editor. Post effects are useful if you want to enhance a scene after it renders, such as color, blur, or water effects. You can enable an effect once and the effect remains active until you disable it. If you want to animate the settings of an effect or transition in or out, you can trigger the Enable* node for each frame with different settings.

Important

To use post effects nodes, you must enable the Graphics Scripting gem for your game project. For more information, see Enabling Gems.