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Lumberyard
User Guide (Version 1.14)

Scopes Shader

The Scopes shader is used to render various optical effects for binoculars, telescopes, and weapon sight scopes.

Shader Parameters

Fake glow amount

Sets the amount of fake glow.

This parameter requires that the Reflex sight new shader generation parameter is enabled.

Default value: 0.25

Fresnel Bias

Sets the amount of fresnel bias.

This parameter requires that the Scope zoomed refraction shader generation parameter is enabled.

Default value: 1

Fresnel Scale

Sets the fresnel scaling amount.

This parameter requires that the Scope zoomed refraction shader generation parameter is enabled.

Default value: 1

Hologram depth

Sets the depth of the hologram.

This parameter requires that the Use halo sight depth shader generation parameter is enabled.

Default value: 2

Holographic noise scale

Sets the holographic noise scale.

This parameter requires that the Reflex sight new shader generation parameter is enabled.

Default value: 0

Noise bias

Sets noise bias.

This parameter requires that the Reflex sight new shader generation parameter is enabled.

Default value: 1

Noise scale

Sets noise scale.

Default value: 0.75

Object space UV usage

Sets the amount of usage of object space.

Default value: 0

Refraction Bump Scale

Sets the amount of scaling for refraction bumpiness.

Default value: 0

Scope color multiplier

Sets the scope color multiplier.

Default value: 160

Scope scale

Sets scope scale.

Default value: 4

Shader Generation Parameters

Reflex sight

Use for reflex-style weapon sights. When enabled, the Diffuse texture map slot under Texture Maps also becomes available.

Reflex sight new

Use for the newer version reflex-style weapon sights. When enabled, the Diffuse texture map slot under Texture Maps also becomes available.

Scope zoomed refraction

Use to produce light refraction effects for zoomed-in scopes.

Use halo sight depth

Used for holographic-style weapon sights with a depth-field modifier.

Thermal vision scope

Use to produce thermal color effects for night-use scopes.