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Lumberyard
User Guide (Version 1.13)

VolumeObject Shader

Use the VolumeObject shader to render volumetric clouds with realistic shading and self-shadowing effects. In addition to the shader parameters, the following time of day parameters affect VolumeObject rendering:

  • Alpha Saturation

  • Attenuation

  • SkyColorMultiplier

  • StepSize

  • SunColorMultiplier

Shader Parameters

Global Density

The global density.

Default value: 1

Shader Generation Parameters

Soft Intersections

Enhances transparency with opaque scene geometry. Use sparingly due to increased pixel shading cost.

Back Lighting

Enables back lighting of volume objects. The silhouette slightly glows when viewed against the sun.

Jittering

Enables jittering on volume objects.

Soft Jittering

Softens the jittering effect on volume objects.

Use TOD Settings

Enables time of day (TOD) settings.