Lumberyard
User Guide (Version 1.15)

Waterfall Shader

The Waterfall shader is used for waterfalls exclusively, and provides layering, tiling, and motion effects.

Shader Parameters

Alpha blend multiplier

Applies a multiplier amount for alpha blending.

Default value: 1

Foam deform

Deforms the foam texture with a multiplier, based on the bump map texture. Foam shader generation parameter must be enabled first.

Default value: 0.025

Foam multiplier

Applies a multiplier amount for foam texture. Foam shader generation parameter must be enabled first.

Default value: 1

Fresnel bias

The Fresnel bias.

Default value: 0.25

Layer0 bump scale

Scales the bump map texture for the first layer.

Default value: 2

Layer0 speed

Controls the texture rolling speed for the first layer.

Default value: 1

Layer0 tiling

Sets the texture tiling amount for the first layer.

Default value: 1

Layer1 bump scale

Scales the bump map texture for the second layer.

Default value: 1

Layer1 speed

Controls the texture rolling speed for the second layer.

Default value: 2

Layer1 tiling

Sets the texture tiling amount for the second layer.

Default value: 2

Reflect amount

Controls the reflection amount, which comes from the environment map. Environment map shader generation parameter must be enabled first.

Default value:

Refraction bump scale

Scale the refraction effect inherited by the bump map texture.

Default value: 0.01

Sun multiplier

Applies a multiplier amount for sun shading. Sun shading shader generation parameter must be enabled first.

Default value: 1

Shader Generation Parameters

Environment map

Enables the use of an environment map as a separate texture.

Sun shading

Enables sunlight shading effects.

Foam

Enables foam rendering. Uses diffuse texture.