Applying Skybox Materials to a Skybox - Lumberyard User Guide

Applying Skybox Materials to a Skybox

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Lumberyard Legacy Reference.
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Do the following to apply a skybox material to a skybox.

To apply a skybox material to a skybox

  1. In Lumberyard Editor, choose Tools, Material Editor.

  2. In the Material Editor, select an existing skybox material from the tree pane or create a new material.

  3. Under Material Settings, choose Sky from the Shader drop-down list.

  4. Under Texture Maps, for the Diffuse texture, choose one of the three skybox textures that you created.

  5. In Lumberyard Editor, choose Tools, Rollup Bar.

  6. In the Rollup Bar, on the Terrain tab, click Environment.

  7. Under SkyBox, click the browse (..) button to choose a new material for the Material parameter.

  8. In the Material Editor, choose a material that uses the Sky shader.

  9. Return to the SkyBox settings in the Rollup Bar, and click the assign (<) button to apply the selected material to the skybox.

  10. (Optional) Configure the following parameters:

    • Material low spec – Select the skybox material to display at low resolution.

    • Angle – Specify the angle to rotate the skybox.

    • Stretching – Specify the amount to stretch the skybox texture to reduce the horizon line.

  11. Close the Material Editor.