Creating Time of Day Sky Effects - Lumberyard User Guide

Creating Time of Day Sky Effects

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

You can use time of day effects to create dynamic skies to simulate the changing lighting effects that are caused by the sun moving across the sky. You can also configure and store a complete day–night cycle of changing environment parameters to add realism to your level.

You can use the Time of Day editor and Sun Trajectory Tool to achieve these effects.

Note

All properties and parameters in the following topics are ignored when using a static sky (SkyBox).