Rotating a Terrain Heightmap - Lumberyard User Guide

Rotating a Terrain Heightmap

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Lumberyard Legacy Reference.
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Rotating a terrain heightmap involves just a few simple steps.

To rotate the heightmap

  1. In the Rollup Bar, on the Terrain tab, click Move Area.

  2. Click Select Source.

  3. At the bottom of Lumberyard Editor, enter the X and Y coordinates for the heightmap center, then click Lock Selection.

  4. Click Select Target and repeat Step 3.

  5. In Target Rotation, select a value in degrees.