Applying a Road Material - Lumberyard User Guide

Applying a Road Material

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Lumberyard Legacy Reference.

After the Road entity has been placed, you can apply a material to the road.

To apply a material to a road

  1. In the Rollup Bar, on the Objects tab, click Misc, Road.

  2. Click <No Custom Material> to open the Material Editor.

  3. In the Material Editor, expand the tree and select your asset.

  4. Modify material settings and shader parameters as needed.

  5. When finished, click Assign Item to Selected Objects, and close the Material Editor.