User Guide (Version 1.18)

Applying a Texture Layer Material

All terrain texture layer materials use the Terrain.Layer Shader. All terrain materials should be "high-passed" in your DCC tool in order for them to work correctly with this shader.

To apply or edit a material for a texture layer

  1. In Lumberyard Editor, click Tools, Other, Terrain Texture Layers.

  2. In Terrain Texture Layers, double-click the layer you want to apply or edit a material for.

  3. In Material Editor, expand the tree and select your asset.

  4. Change settings and shader parameters as needed.

  5. In Terrain Texture Layers, click Assign Material.

  6. Close Material Editor.