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Lumberyard
User Guide (Version 1.13)

Tweener Lua Script

You must have a minimum set of code to play an animation in the Scripted Entity Tweener system. As described in Tweener Sample Level, you add this code to a Lua script. You can copy and paste the code into a text file, and then change the file name extension to .lua. You use this script as part of a Lua script component. For more information about Lua script components, see Adding Lua Scripts to Component Entities.

In the following example, the entity's opacity is linearly tweened to 0.5 over 5 seconds.

local AnimateUiEntity = { Properties = { ToAnimate = {default = EntityId()}, }, } function AnimateUiEntity:OnActivate() self.tickBusHandler = TickBus.Connect(self) self.ScriptedEntityTweener = require("Scripts.ScriptedEntityTweener.ScriptedEntityTweener") end function AnimateUiEntity:OnTick(deltaTime, timePoint) self.tickBusHandler:Disconnect() self.ScriptedEntityTweener:StartAnimation { id = self.Properties.ToAnimate, duration = 5.0, ["opacity"] = 0.5, } end function AnimateUiEntity:OnDeactivate() self.ScriptedEntityTweener:OnDeactivate() end return AnimateUiEntity

The following example shows a full call with all the default parameters. In this example, the entity moves to the ["x"] and ["y"] positions indicated in the code over the duration of 5 seconds.

self.ScriptedEntityTweener:StartAnimation { id = self.Properties.ToAnimate, duration = 5.0, ["x"] = 150, ["y"] = 200, timeIntoTween = 0, -- Start tween some seconds in easeMethod = ScriptedEntityTweenerEasingMethod_Linear, easeType = ScriptedEntityTweenerEasingType_In, delay = 0, timesToPlay = 1, isFrom = false, isPlayingBackward = false, uuid = Uuid.Create(), --onComplete = function() Debug.Log("Called when this animation is done") end --onUpdate = function(currentValue, currentProgressPercent) Debug.Log("Called when this animation updates") end --onLoop = function() Debug.Log("Looped animation”) end }

For the parameter descriptions, see Tweener Supported Components.