Lumberyard
User Guide (Version 1.21)

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Actions

You can use the Actions properties to trigger a particular event when one of the listed actions occur. Type a string for one of the actions. When the listed action occurs (for example, when a game player starts to pause on the element), the listed string is sent as an action. You can set up the UIe:Canvas:ActionListener flow graph node to listen for this action.

You can enter strings for the following actions:

  • Hover start

  • Hover end

  • Pressed

  • Release