Actions - Lumberyard User Guide

Actions

You can use the Actions properties to trigger a particular event when one of the listed actions occur. Type a string for one of the actions. When the listed action occurs (for example, when a game player starts to pause on the element), the listed string is sent as an action.

You can enter strings for the following actions:

  • Hover start

  • Hover end

  • Pressed

  • Release