Sprite Editor
The Sprite Editor configures the following sprite configurations:
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Border values for sliced image types
You open the Sprite Editor from the Image component's properties.
To open the Sprite Editor
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Open the UI Editor as explained in the preceding section.
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Choose the ellipsis button next Sprite path and select the sprite file.
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To the right of Sprite path, click the arrow
icon.

The Sprite Editor has the following features:

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Sprite viewport – Displays sprite image.
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Border manipulators – Sets border properties for sliced image types. To adjust the borders, drag the dotted lines, which are called manipulator positions. Changing these positions updates the corresponding Border Properties values.
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Properties
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Image resolution – The size of the image.
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Alias – A short description of what the cell represents. Use this setting to improve the readability of sprite-sheet index values. You can use the same alias string for multiple sprite sheet cells.
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Top, Bottom, Left, Right – The number of pixels from the respective edge of the image where the sliced region is situated.
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Configure Spritesheet – Available only for sprites that are not currently configured as a sprite sheet. For more information, see Configuring Sprite Sheets.