User Guide (Version 1.13)

Implementing New Fonts

You can add fonts to your game UI in Lumberyard by saving the font asset to your game project and creating an .xml file that contains specifics for that font, such as the path to the font file and parameters that affect the font's appearance. You can combine multiple font assets into a single font family, and further customize text appearance using Text Styling Markup.

Using the procedures in this section, you can: