Using EBus Request Bus Interface for Virtual Reality - Lumberyard User Guide

Using EBus Request Bus Interface for Virtual Reality

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Use the following request function with the StereoRendererBus event bus (EBus) interface to communicate with other components of your game.

For more information about using the EBus interface, see Working with the Event Bus (EBus) system.

IsRenderingToHMD

Returns true if the renderer is rendering to the HMD.

Parameters

None

Response

True or False

Scriptable

Yes