User Guide (Version 1.21)

Setting Up Virtual Reality with Flow Graph

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

You can use flow graph modules to set up or script your virtual reality game.

The Virtual Reality (VR) flow graph nodes are available for any attached head-mounted display.

You can also use force feedback to manage haptic feedback for motion controllers. You can select the device to send force feedback to and enable it to send events to the motion controllers. The Oculus and OpenVR APIs are configured to respond to force feedback events.