Waf Extensions - Lumberyard User Guide

Waf Extensions

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

Compiling with IncrediBuild

Waf supports IncrediBuild 8.0.1 or later, and allows for distributed network builds for compiling larger projects.

You must have the appropriate package for your operating system:

  • Windows or Android – IncrediBuild for Make and Build or Accelerated Dev Tools

To verify which package is configured for your machine, run the following command (located in C:\Program Files (x86)\Xoreax\IncrediBuild): xgConsole.exe /QUERYLICENSE

The following is output:

> xgConsole.exe /QUERYLICENSE License details: ---------------- Registered to: My Game Company Up to XX Agents allowed Maintenance expires on XX/XX/XXXX Packages installed: ------------------- - IncrediBuild for Make && Build Tools
To do this Run this at a command line
Enable or disable IncrediBuild builds use_incredibuild Instructs Waf to use incredibuild to distribute and parallelize the build, if possible. You need to specify the type of incredibuild package based on the platform.
Adjust the maximum number of parallel tasks incredibuild_max_cores
Determine which IncrediBuild package is configured for your machine xgConsole.exe /QUERYLICENSE

Waf requires certain packages and the Windows registry key settings below to run IncrediBuild. Run lmbr_waf.bat in Administrator mode to edit the registry.

Modify the settings in the Windows registry under the following key:

HKEY_LOCAL_MACHINE\\Software\\Wow6432Node\\Xoreax\\Incredibuild\\Builder

Registry Settings
Name Value Description
MaxConcurrentPDBs 0 Controls how many files can be processed in parallel. This optimization is also useful for MSBuild.

To enable IncrediBuild

  1. Open the user_settings.options file located in /_WAF_.

  2. In the user_settings.options file, under [Incredibuild Options], do the following:

    • Set the use_incredibuild flag to True.

  3. Save your changes.

Note

Installing, reinstalling, or upgrading Visual Studio may cause the Incredibuild Agent to lose its settings or require an update. After modifying Visual Studio, be sure to confirm your Incredibuild Agent is active.

Compiling with QT

Waf supports compiling QT5 .moc Meta-Object-Compiler files. To enable or disable compiling of particular files, add the qt5 feature to your Waf Module (wscript) file and then add the list of files to be compiled.

The following example shows a Waf Module (wscript) file:

# wscript relative path QT_TO_MOC_FILES = [ 'MyQTFile.h', 'MyOtherQTFile.h', ... ] def build(bld): bld.CryPlugin( target = 'MyQTPlugin', vs_filter = 'Plugins', file_list = 'file_list.waf_files', features = ['qt5'], # add the QT5 moc feature to this Waf module )