User Guide (Version 1.21)

Adding Localized Wind

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Localized wind is used to simulate wind from a specific object, such as a fan or jet exhaust. You set up localized wind with the wind entity.

To set localized wind parameters

  1. In the Rollup Bar, under Objects, click Entity.

  2. Under Browser, expand Physics and double-click Wind.

  3. Drag to place the entity in your level at the desired location.

  4. Under Entity Properties, adjust the following parameters:

    • FadeTime – Enables or disables fade time.

    • vVelocity – Sets the wind strength and direction.