AWS Tools for Windows PowerShell
Command Reference

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Synopsis

Calls the Amazon GameLift Service CreateMatchmakingConfiguration API operation.

Syntax

New-GMLMatchmakingConfiguration
-RuleSetName <String>
-AcceptanceRequired <Boolean>
-AcceptanceTimeoutSecond <Int32>
-AdditionalPlayerCount <Int32>
-BackfillMode <BackfillMode>
-CustomEventData <String>
-Description <String>
-FlexMatchMode <FlexMatchMode>
-GameProperty <GameProperty[]>
-GameSessionData <String>
-GameSessionQueueArn <String[]>
-Name <String>
-NotificationTarget <String>
-RequestTimeoutSecond <Int32>
-Tag <Tag[]>
-Select <String>
-PassThru <SwitchParameter>
-Force <SwitchParameter>

Description

Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests (StartMatchmaking or StartMatchBackfill) identify the matchmaking configuration to use and provide player attributes consistent with that configuration. To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match. In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration. An alternative method, continuously polling ticket status with DescribeMatchmaking, is only suitable for games in development with low matchmaking usage. Learn more Design a FlexMatch matchmaker Set up FlexMatch event notificationRelated actionsCreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task

Parameters

-AcceptanceRequired <Boolean>
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.
Required?True
Position?Named
Accept pipeline input?True (ByPropertyName)
-AcceptanceTimeoutSecond <Int32>
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesAcceptanceTimeoutSeconds
-AdditionalPlayerCount <Int32>
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-BackfillMode <BackfillMode>
The method used to backfill game sessions that are created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to STANDALONE.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-CustomEventData <String>
Information to be added to all events related to this matchmaking configuration.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-Description <String>
A human-readable description of the matchmaking configuration.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-FlexMatchMode <FlexMatchMode>
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
  • WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
This parameter overrides confirmation prompts to force the cmdlet to continue its operation. This parameter should always be used with caution.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-GameProperty <GameProperty[]>
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesGameProperties
-GameSessionData <String>
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if FlexMatchMode is set to STANDALONE.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-GameSessionQueueArn <String[]>
The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not set this parameter.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesGameSessionQueueArns
-Name <String>
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
Required?True
Position?Named
Accept pipeline input?True (ByPropertyName)
-NotificationTarget <String>
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-PassThru <SwitchParameter>
Changes the cmdlet behavior to return the value passed to the RuleSetName parameter. The -PassThru parameter is deprecated, use -Select '^RuleSetName' instead. This parameter will be removed in a future version.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-RequestTimeoutSecond <Int32>
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
Required?True
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesRequestTimeoutSeconds
-RuleSetName <String>
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
Required?True
Position?1
Accept pipeline input?True (ByValue, ByPropertyName)
-Select <String>
Use the -Select parameter to control the cmdlet output. The default value is 'Configuration'. Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateMatchmakingConfigurationResponse). Specifying the name of a property of type Amazon.GameLift.Model.CreateMatchmakingConfigurationResponse will result in that property being returned. Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-Tag <Tag[]>
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesTags

Common Credential and Region Parameters

-AccessKey <String>
The AWS access key for the user account. This can be a temporary access key if the corresponding session token is supplied to the -SessionToken parameter.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesAK
-Credential <AWSCredentials>
An AWSCredentials object instance containing access and secret key information, and optionally a token for session-based credentials.
Required?False
Position?Named
Accept pipeline input?True (ByValue, ByPropertyName)
-EndpointUrl <String>
The endpoint to make the call against.Note: This parameter is primarily for internal AWS use and is not required/should not be specified for normal usage. The cmdlets normally determine which endpoint to call based on the region specified to the -Region parameter or set as default in the shell (via Set-DefaultAWSRegion). Only specify this parameter if you must direct the call to a specific custom endpoint.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
-NetworkCredential <PSCredential>
Used with SAML-based authentication when ProfileName references a SAML role profile. Contains the network credentials to be supplied during authentication with the configured identity provider's endpoint. This parameter is not required if the user's default network identity can or should be used during authentication.
Required?False
Position?Named
Accept pipeline input?True (ByValue, ByPropertyName)
-ProfileLocation <String>
Used to specify the name and location of the ini-format credential file (shared with the AWS CLI and other AWS SDKs)If this optional parameter is omitted this cmdlet will search the encrypted credential file used by the AWS SDK for .NET and AWS Toolkit for Visual Studio first. If the profile is not found then the cmdlet will search in the ini-format credential file at the default location: (user's home directory)\.aws\credentials.If this parameter is specified then this cmdlet will only search the ini-format credential file at the location given.As the current folder can vary in a shell or during script execution it is advised that you use specify a fully qualified path instead of a relative path.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesAWSProfilesLocation, ProfilesLocation
-ProfileName <String>
The user-defined name of an AWS credentials or SAML-based role profile containing credential information. The profile is expected to be found in the secure credential file shared with the AWS SDK for .NET and AWS Toolkit for Visual Studio. You can also specify the name of a profile stored in the .ini-format credential file used with the AWS CLI and other AWS SDKs.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesStoredCredentials, AWSProfileName
-Region <Object>
The system name of an AWS region or an AWSRegion instance. This governs the endpoint that will be used when calling service operations. Note that the AWS resources referenced in a call are usually region-specific.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesRegionToCall
-SecretKey <String>
The AWS secret key for the user account. This can be a temporary secret key if the corresponding session token is supplied to the -SessionToken parameter.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesSK, SecretAccessKey
-SessionToken <String>
The session token if the access and secret keys are temporary session-based credentials.
Required?False
Position?Named
Accept pipeline input?True (ByPropertyName)
AliasesST

Outputs

This cmdlet returns an Amazon.GameLift.Model.MatchmakingConfiguration object. The service call response (type Amazon.GameLift.Model.CreateMatchmakingConfigurationResponse) can also be referenced from properties attached to the cmdlet entry in the $AWSHistory stack.

Supported Version

AWS Tools for PowerShell: 2.x.y.z