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# Execute amostras do Microsoft Windows para CodeBuild
<a name="sample-windows"></a>

Esses exemplos usam um ambiente de AWS CodeBuild compilação executando o Microsoft Windows Server 2019, o.NET Framework e o SDK do.NET Core para criar arquivos de tempo de execução a partir do código escrito em F\$1 e Visual Basic. 

**Importante**  
A execução dessas amostras pode resultar em cobranças em sua AWS conta. Isso inclui possíveis cobranças por CodeBuild e por AWS recursos e ações relacionados ao Amazon S3 e CloudWatch aos AWS KMS registros. Para obter mais informações, consulte [CodeBuildpreços, preços](https://aws.amazon.com/codebuild/pricing) do [Amazon S3, preços](https://aws.amazon.com/s3/pricing) e [AWS Key Management Service preços](https://aws.amazon.com/kms/pricing) da [Amazon CloudWatch ](https://aws.amazon.com/cloudwatch/pricing).

## Executar os exemplos do Windows
<a name="run-windows-samples"></a>

Use o procedimento a seguir para executar os exemplos do Windows.

**Para executar os exemplos do Windows**

1. Crie os arquivos conforme descrito nas [Arquivos](#windows-samples-directory-structure-csharp-framework) seções [Estrutura de diretório](#windows-samples-directory-structure) e deste tópico e, em seguida, carregue-os em um bucket de entrada do S3 ou em um GitHub repositório CodeCommit ou.
**Importante**  
Não faça upload de `(root directory name)`, apenas dos arquivos dentro de `(root directory name)`.  
Se você estiver usando um bucket de entrada do S3, crie um arquivo ZIP que contenha os arquivos e envie-o para o bucket de entrada. Não adicione `(root directory name)` ao arquivo ZIP, apenas aos arquivos dentro de `(root directory name)`.

1. Crie um projeto de compilação. O projeto de compilação deve usar a imagem `mcr.microsoft.com/dotnet/framework/sdk:4.8` para criar projetos do .NET Framework.

   Se você usar o AWS CLI para criar o projeto de construção, a entrada formatada em JSON para o `create-project` comando poderá ser semelhante a essa. (Substitua os espaços reservados com seus próprios valores.)

   ```
   {
     "name": "sample-windows-build-project",
     "source": {
       "type": "S3",
       "location": "codebuild-region-ID-account-ID-input-bucket/windows-build-input-artifact.zip"
     },
     "artifacts": {
       "type": "S3",
       "location": "codebuild-region-ID-account-ID-output-bucket",
       "packaging": "ZIP",
       "name": "windows-build-output-artifact.zip"
     },
     "environment": {
       "type": "WINDOWS_SERVER_2019_CONTAINER",
       "image": "mcr.microsoft.com/dotnet/framework/sdk:4.8",
       "computeType": "BUILD_GENERAL1_MEDIUM"
     },
     "serviceRole": "arn:aws:iam::account-ID:role/role-name",
     "encryptionKey": "arn:aws:kms:region-ID:account-ID:key/key-ID"
   }
   ```

1. Execute a compilação e siga as etapas em [Executar compilações manualmente](run-build.md).

1. Para obter o artefato de saída da compilação, no bucket de saída do S3, faça download do arquivo `windows-build-output-artifact.zip` no computador ou na instância local. Extraia o conteúdo para obter o runtime e outros arquivos.
   + O arquivo de runtime do exemplo escrito em F\$1 que usa o .NET Framework, `FSharpHelloWorld.exe`, pode ser encontrado no diretório `FSharpHelloWorld\bin\Debug`.
   + O arquivo de runtime do exemplo escrito em Visual Basic que usa o .NET Framework, `VBHelloWorld.exe`, pode ser encontrado no diretório `VBHelloWorld\bin\Debug`. 

## Estrutura de diretório
<a name="windows-samples-directory-structure"></a>

Essas amostras apresentam as seguintes estruturas de diretório.

### F\$1 e o .NET Framework
<a name="windows-samples-directory-structure-fsharp"></a>

```
(root directory name)
├── buildspec.yml
├── FSharpHelloWorld.sln
└── FSharpHelloWorld
    ├── App.config
    ├── AssemblyInfo.fs
    ├── FSharpHelloWorld.fsproj
    └── Program.fs
```

### Visual Basic e o .NET Framework
<a name="windows-samples-directory-structure-vb"></a>

```
(root directory name)
├── buildspec.yml
├── VBHelloWorld.sln
└── VBHelloWorld
    ├── App.config
    ├── HelloWorld.vb
    ├── VBHelloWorld.vbproj
    └── My Project
        ├── Application.Designer.vb
        ├── Application.myapp
        ├── AssemblyInfo.vb
        ├── Resources.Designer.vb
        ├── Resources.resx
        ├── Settings.Designer.vb
        └── Settings.settings
```

## Arquivos
<a name="windows-samples-directory-structure-csharp-framework"></a>

Esses exemplos usam os arquivos a seguir.

### F\$1 e o .NET Framework
<a name="windows-samples-directory-structure-fsharp-framework-list"></a>

`buildspec.yml` (em `(root directory name)`):

```
version: 0.2

env:
  variables:
    SOLUTION: .\FSharpHelloWorld.sln
    PACKAGE_DIRECTORY: .\packages
    DOTNET_FRAMEWORK: 4.8

phases:
  build:
    commands:
      - '& nuget restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY'
      - '& msbuild -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION'
artifacts:
  files:
    - .\FSharpHelloWorld\bin\Debug\*
```

`FSharpHelloWorld.sln` (em `(root directory name)`):

```
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "FSharpHelloWorld", "FSharpHelloWorld\FSharpHelloWorld.fsproj", "{D60939B6-526D-43F4-9A89-577B2980DF62}"
EndProject
Global
  GlobalSection(SolutionConfigurationPlatforms) = preSolution
    Debug|Any CPU = Debug|Any CPU
    Release|Any CPU = Release|Any CPU
  EndGlobalSection
  GlobalSection(ProjectConfigurationPlatforms) = postSolution
    {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
    {D60939B6-526D-43F4-9A89-577B2980DF62}.Debug|Any CPU.Build.0 = Debug|Any CPU
    {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.ActiveCfg = Release|Any CPU
    {D60939B6-526D-43F4-9A89-577B2980DF62}.Release|Any CPU.Build.0 = Release|Any CPU
  EndGlobalSection
  GlobalSection(SolutionProperties) = preSolution
    HideSolutionNode = FALSE
  EndGlobalSection
EndGlobal
```

`App.config` (em `(root directory name)\FSharpHelloWorld`):

```
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <startup> 
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
  </startup>
</configuration>
```

`AssemblyInfo.fs` (em `(root directory name)\FSharpHelloWorld`):

```
namespace FSharpHelloWorld.AssemblyInfo

open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("FSharpHelloWorld")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("FSharpHelloWorld")>]
[<assembly: AssemblyCopyright("Copyright ©  2017")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("d60939b6-526d-43f4-9a89-577b2980df62")>]

// Version information for an assembly consists of the following four values:
// 
// Major Version
// Minor Version 
// Build Number
// Revision
// 
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("1.0.0.0")>]
[<assembly: AssemblyFileVersion("1.0.0.0")>]

do
  ()
```

`FSharpHelloWorld.fsproj` (em `(root directory name)\FSharpHelloWorld`):

```
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>d60939b6-526d-43f4-9a89-577b2980df62</ProjectGuid>
    <OutputType>Exe</OutputType>
    <RootNamespace>FSharpHelloWorld</RootNamespace>
    <AssemblyName>FSharpHelloWorld</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
    <TargetFSharpCoreVersion>4.4.0.0</TargetFSharpCoreVersion>
    <Name>FSharpHelloWorld</Name>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <Tailcalls>false</Tailcalls>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <WarningLevel>3</WarningLevel>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DocumentationFile>bin\Debug\FSharpHelloWorld.XML</DocumentationFile>
    <Prefer32Bit>true</Prefer32Bit>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <Tailcalls>true</Tailcalls>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <WarningLevel>3</WarningLevel>
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DocumentationFile>bin\Release\FSharpHelloWorld.XML</DocumentationFile>
    <Prefer32Bit>true</Prefer32Bit>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Numerics" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.fs" />
    <Compile Include="Program.fs" />
    <None Include="App.config" />
  </ItemGroup>
  <PropertyGroup>
    <MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
  </PropertyGroup>
  <Choose>
    <When Condition="'$(VisualStudioVersion)' == '11.0'">
      <PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')">
        <FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
      </PropertyGroup>
    </When>
    <Otherwise>
      <PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')">
        <FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
      </PropertyGroup>
    </Otherwise>
  </Choose>
  <Import Project="$(FSharpTargetsPath)" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
```

`Program.fs` (em `(root directory name)\FSharpHelloWorld`):

```
// Learn more about F# at http://fsharp.org
// See the 'F# Tutorial' project for more help.

[<EntryPoint>]
let main argv = 
  printfn "Hello World"
  0 // return an integer exit code
```

### Visual Basic e o .NET Framework
<a name="windows-samples-directory-structure-vb-framework-list"></a>

`buildspec.yml` (em `(root directory name)`):

```
version: 0.2

env:
  variables:
    SOLUTION: .\VBHelloWorld.sln
    PACKAGE_DIRECTORY: .\packages
    DOTNET_FRAMEWORK: 4.8

phases:
  build:
    commands:
      - '& "C:\ProgramData\chocolatey\bin\NuGet.exe" restore $env:SOLUTION -PackagesDirectory $env:PACKAGE_DIRECTORY'
      - '& "C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe" -p:FrameworkPathOverride="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v$env:DOTNET_FRAMEWORK" $env:SOLUTION'
artifacts:
  files:
    - .\VBHelloWorld\bin\Debug\*
```

`VBHelloWorld.sln` (em `(root directory name)`):

```
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VBHelloWorld", "VBHelloWorld\VBHelloWorld.vbproj", "{4DCEC446-7156-4FE6-8CCC-219E34DD409D}"
EndProject
Global
  GlobalSection(SolutionConfigurationPlatforms) = preSolution
    Debug|Any CPU = Debug|Any CPU
    Release|Any CPU = Release|Any CPU
  EndGlobalSection
  GlobalSection(ProjectConfigurationPlatforms) = postSolution
    {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
    {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Debug|Any CPU.Build.0 = Debug|Any CPU
    {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.ActiveCfg = Release|Any CPU
    {4DCEC446-7156-4FE6-8CCC-219E34DD409D}.Release|Any CPU.Build.0 = Release|Any CPU
  EndGlobalSection
  GlobalSection(SolutionProperties) = preSolution
    HideSolutionNode = FALSE
  EndGlobalSection
EndGlobal
```

`App.config` (em `(root directory name)\VBHelloWorld`):

```
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <startup> 
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
  </startup>
</configuration>
```

`HelloWorld.vb` (em `(root directory name)\VBHelloWorld`):

```
Module HelloWorld

  Sub Main()
    MsgBox("Hello World")
  End Sub

End Module
```

`VBHelloWorld.vbproj` (em `(root directory name)\VBHelloWorld`):

```
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{4DCEC446-7156-4FE6-8CCC-219E34DD409D}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <StartupObject>VBHelloWorld.HelloWorld</StartupObject>
    <RootNamespace>VBHelloWorld</RootNamespace>
    <AssemblyName>VBHelloWorld</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <MyType>Console</MyType>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <DefineDebug>true</DefineDebug>
    <DefineTrace>true</DefineTrace>
    <OutputPath>bin\Debug\</OutputPath>
    <DocumentationFile>VBHelloWorld.xml</DocumentationFile>
    <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <DefineDebug>false</DefineDebug>
    <DefineTrace>true</DefineTrace>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DocumentationFile>VBHelloWorld.xml</DocumentationFile>
    <NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
  </PropertyGroup>
  <PropertyGroup>
    <OptionExplicit>On</OptionExplicit>
  </PropertyGroup>
  <PropertyGroup>
    <OptionCompare>Binary</OptionCompare>
  </PropertyGroup>
  <PropertyGroup>
    <OptionStrict>Off</OptionStrict>
  </PropertyGroup>
  <PropertyGroup>
    <OptionInfer>On</OptionInfer>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Xml" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="System.Net.Http" />
  </ItemGroup>
  <ItemGroup>
    <Import Include="Microsoft.VisualBasic" />
    <Import Include="System" />
    <Import Include="System.Collections" />
    <Import Include="System.Collections.Generic" />
    <Import Include="System.Data" />
    <Import Include="System.Diagnostics" />
    <Import Include="System.Linq" />
    <Import Include="System.Xml.Linq" />
    <Import Include="System.Threading.Tasks" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="HelloWorld.vb" />
    <Compile Include="My Project\AssemblyInfo.vb" />
    <Compile Include="My Project\Application.Designer.vb">
      <AutoGen>True</AutoGen>
      <DependentUpon>Application.myapp</DependentUpon>
    </Compile>
    <Compile Include="My Project\Resources.Designer.vb">
      <AutoGen>True</AutoGen>
      <DesignTime>True</DesignTime>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <Compile Include="My Project\Settings.Designer.vb">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="My Project\Resources.resx">
      <Generator>VbMyResourcesResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.vb</LastGenOutput>
      <CustomToolNamespace>My.Resources</CustomToolNamespace>
      <SubType>Designer</SubType>
    </EmbeddedResource>
  </ItemGroup>
  <ItemGroup>
    <None Include="My Project\Application.myapp">
      <Generator>MyApplicationCodeGenerator</Generator>
      <LastGenOutput>Application.Designer.vb</LastGenOutput>
    </None>
    <None Include="My Project\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <CustomToolNamespace>My</CustomToolNamespace>
      <LastGenOutput>Settings.Designer.vb</LastGenOutput>
    </None>
    <None Include="App.config" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
```

`Application.Designer.vb` (em `(root directory name)\VBHelloWorld\My Project`):

```
'------------------------------------------------------------------------------
' <auto-generated>
'   This code was generated by a tool.
'   Runtime Version:4.0.30319.42000
'
'   Changes to this file may cause incorrect behavior and will be lost if
'   the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------

Option Strict On
Option Explicit On
```

`Application.myapp` (em `(root directory name)\VBHelloWorld\My Project`):

```
<?xml version="1.0" encoding="utf-8"?>
<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <MySubMain>false</MySubMain>
  <SingleInstance>false</SingleInstance>
  <ShutdownMode>0</ShutdownMode>
  <EnableVisualStyles>true</EnableVisualStyles>
  <AuthenticationMode>0</AuthenticationMode>
  <ApplicationType>2</ApplicationType>
  <SaveMySettingsOnExit>true</SaveMySettingsOnExit>
</MyApplicationData>
```

`AssemblyInfo.vb` (em `(root directory name)\VBHelloWorld\My Project`):

```
Imports System
Imports System.Reflection
Imports System.Runtime.InteropServices

' General Information about an assembly is controlled through the following 
' set of attributes. Change these attribute values to modify the information
' associated with an assembly.

' Review the values of the assembly attributes

<Assembly: AssemblyTitle("VBHelloWorld")>
<Assembly: AssemblyDescription("")>
<Assembly: AssemblyCompany("")>
<Assembly: AssemblyProduct("VBHelloWorld")>
<Assembly: AssemblyCopyright("Copyright ©  2017")>
<Assembly: AssemblyTrademark("")>

<Assembly: ComVisible(False)>

'The following GUID is for the ID of the typelib if this project is exposed to COM
<Assembly: Guid("137c362b-36ef-4c3e-84ab-f95082487a5a")>

' Version information for an assembly consists of the following four values:
'
' Major Version
' Minor Version 
' Build Number
' Revision
'
' You can specify all the values or you can default the Build and Revision Numbers 
' by using the '*' as shown below:
' <Assembly: AssemblyVersion("1.0.*")> 

<Assembly: AssemblyVersion("1.0.0.0")>
<Assembly: AssemblyFileVersion("1.0.0.0")>
```

`Resources.Designer.vb` (em `(root directory name)\VBHelloWorld\My Project`):

```
'------------------------------------------------------------------------------
' <auto-generated>
'   This code was generated by a tool.
'   Runtime Version:4.0.30319.42000
'
'   Changes to this file may cause incorrect behavior and will be lost if
'   the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------

Option Strict On
Option Explicit On

Namespace My.Resources

  'This class was auto-generated by the StronglyTypedResourceBuilder
  'class via a tool like ResGen or Visual Studio.
  'To add or remove a member, edit your .ResX file then rerun ResGen
  'with the /str option, or rebuild your VS project.
  '''<summary>
  '''  A strongly-typed resource class, for looking up localized strings, etc.
  '''</summary>
  <Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _
  Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
  Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
  Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _
  Friend Module Resources

    Private resourceMan As Global.System.Resources.ResourceManager

    Private resourceCulture As Global.System.Globalization.CultureInfo

    '''<summary>
    '''  Returns the cached ResourceManager instance used by this class.
    '''</summary>
    <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
    Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
      Get
        If Object.ReferenceEquals(resourceMan, Nothing) Then
          Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("VBHelloWorld.Resources", GetType(Resources).Assembly)
          resourceMan = temp
        End If
        Return resourceMan
      End Get
    End Property

    '''<summary>
    '''  Overrides the current thread's CurrentUICulture property for all
    '''  resource lookups using this strongly typed resource class.
    '''</summary>
    <Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
    Friend Property Culture() As Global.System.Globalization.CultureInfo
      Get
        Return resourceCulture
      End Get
      Set(ByVal value As Global.System.Globalization.CultureInfo)
        resourceCulture = value
      End Set
    End Property
  End Module
End Namespace
```

`Resources.resx` (em `(root directory name)\VBHelloWorld\My Project`):

```
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
      <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
      <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
      <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
  -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>
```

`Settings.Designer.vb` (em `(root directory name)\VBHelloWorld\My Project`):

```
'------------------------------------------------------------------------------
' <auto-generated>
'     This code was generated by a tool.
'     Runtime Version:4.0.30319.42000
'
'     Changes to this file may cause incorrect behavior and will be lost if
'     the code is regenerated.
' </auto-generated>
'------------------------------------------------------------------------------

Option Strict On
Option Explicit On

Namespace My

  <Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
  Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0"), _
  Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
  Partial Friend NotInheritable Class MySettings
    Inherits Global.System.Configuration.ApplicationSettingsBase

    Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings), MySettings)

    #Region "My.Settings Auto-Save Functionality"
      #If _MyType = "WindowsForms" Then
        Private Shared addedHandler As Boolean

        Private Shared addedHandlerLockObject As New Object

        <Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
        Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
          If My.Application.SaveMySettingsOnExit Then
            My.Settings.Save()
          End If
        End Sub
      #End If
    #End Region

    Public Shared ReadOnly Property [Default]() As MySettings
      Get

        #If _MyType = "WindowsForms" Then
          If Not addedHandler Then
            SyncLock addedHandlerLockObject
              If Not addedHandler Then
                AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
                addedHandler = True
              End If
            End SyncLock
          End If
        #End If
        Return defaultInstance
      End Get
    End Property
  End Class
End Namespace

Namespace My

  <Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _
  Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
  Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _
  Friend Module MySettingsProperty

    <Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
    Friend ReadOnly Property Settings() As Global.VBHelloWorld.My.MySettings
      Get
        Return Global.VBHelloWorld.My.MySettings.Default
      End Get
    End Property
  End Module
End Namespace
```

`Settings.settings` (em `(root directory name)\VBHelloWorld\My Project`):

```
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true">
  <Profiles>
    <Profile Name="(Default)" />
  </Profiles>
  <Settings />
</SettingsFile>
```